Action Assist is enabled by default, QTEs are even less complicated, and tailing and stealth give the player even more leeway before they are caught by an enemy. Dead Souls cannot be selected for New Game+.Īvailable in Judgment and Lost Judgment. Otherwise, everything is the same as Extra Hard. Ammo box contents are also randomized, rather than set, though are guaranteed to contain at least some ammo for the respective protagonist's main weapon. Zombies are always frenzied, and far more of them will swarm the player. Enemies are buffed to the point the game recommends all characters to be level 70+.Įxclusive to Yakuza: Dead Souls, unlocked by beating the game on Extra Hard. In Yakuza: Like a Dragon, Legend is only selectable in New Game+, and was DLC in Japan. Legend cannot be selected for New Game+ in Yakuza 0. In both Judgment titles, tailing and stealth sections are even harder. In these titles, the difficulty also cannot be changed if Legend is chosen. In Yakuza 3-5, Yakuza 0, Yakuza Kiwami, Yakuza Kiwami 2, and Judgment, the game will instantly end if the player's health is depleted. Enemies have even more attack and defense, and where applicable, QTEs are even faster or more complicated. Unlocked in Ryu Ga Gotoku Kenzan!, Yakuza: Dead Souls, and Yakuza 2- 5 by beating the game on Hard, by simply beating the game in later titles, or unlocked by default in Like a Dragon: Ishin!. Enemies are buffed to the point the game recommends all characters to be level 50+. In Yakuza: Like a Dragon, Hard is only selectable in New Game+, and was DLC in Japan. In Yakuza 2 only, Hard is unlocked by beating the game on Normal. Tailing and stealth in the Judgment titles have less leeway for the player. Depending on the title, QTEs are also faster, or in Lost Judgment's case, more complicated. Healing items on the ground may be limited or entirely absent. New Games in Yakuza: Like a Dragon always start on Normal.Įnemies are more aggressive, have more attack and defense, and may ignore the player's attacks more often with super armor. Tailing and stealth in the Judgment titles have an average amount of leeway, and in these titles, where Action Assist was first available, Normal is the highest difficulty it can be used on. Starting from Yakuza 4, Heat Actions begin to deal less and less damage if the same one is repeated more than once on a single enemy on Normal or higher. Easy cannot be selected for New Game+ in Yakuza 3-4 and Ryu Ga Gotoku Ishin!.Įnemies behave as normal. Easy is unlocked in the original PS2 version of Yakuza 2 by needing to continue 3 times at the same checkpoint and confirming to lower the difficulty to Easy, after which it can be selected for a New Game. In Lost Judgment, QTEs are less complicated, tail targets are always highlighted, and extra leeway is also applied to stealth.Įasy is absent in Yakuza: Like a Dragon, as well as Yakuza until the HD re-release. In Judgment and Lost Judgment, tail targets give the player more leeway before they are considered caught. Depending on the title, they may also block and dodge less often. Order everything on the menu at Kyushu No.Enemies are less aggressive and have less attack and defense (shown in Yakuza 2 by lowering their health). Order everything on the menu at Kushikatsu Daruma Order everything on the menu at Kinryu Ramen Order everything on the menu at Kani Douraku Order everything on the menu at Ikinari Steak Order everything on the menu at Gindaco Highball Tavern Order everything on the menu at Ganko Sushi Order everything on the menu at Fuji Soba Order everything on the menu at Earth Angel Order everything on the menu at Café Alps Order everything on the menu at Akaushimaru The game also features the return of Makoto Makimura, a major character of Majima's story in Yakuza 0. Returning to Kamurocho, Kiryu must find a new chairman for the Tojo Clan and prevent an all-out war between the Tojo and the Omi, bringing him into conflict with Ryuji Goda, the legendary "Kansai Dragon" of the Omi.Ī new scenario exclusive to Kiwami 2, "The Truth of Goro Majima", explains how Majima came to leave the Tojo Clan (following the death of his patron, Futoshi Shimano, a year earlier) and form a legitimate enterprise, " Majima Construction", between Yakuza and Yakuza 2. A year after leaving his former life in the Tojo Clan behind, ex-yakuza Kazuma Kiryu is called back into action when the clan's Fifth Chairman, Yukio Terada, is murdered by assassins from a rival organization, the Omi Alliance.
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